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Post Mortem

The Game Is Finished! And now we can all breathe out as we gain our experiences from our work and our groups, to proceed with this knowledge into future developments. And the closest is the Arcade Production. Which I think most people are very excited about I am very happy with our finished game, and many people at the playtesting thought so too. We asked the testers a few questions, for example we asked What do you think was Aetherials biggest success? And here are some comments that we recieved that I found interesting: "Some resemblance of story, super impressive that you managed to do that" "The gradual gameplay learning curve, indroducing one enemy per level" "Simple and cute art style. Almost felt bad for killing the monsters. Maybe that's part of the storyline? Am I an evil captain on the ship?" Now the story was actually something we discussed very early but never developed until the very last week, bec

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